@startuml
sprite $grip_lines [48x48/16] {
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000555555555555555555555555555555555555555553000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
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00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
005DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDB000
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}


!define FA5_GRIP_LINES(_alias) ENTITY(rectangle,black,grip_lines,_alias,FA5 GRIP_LINES)
!define FA5_GRIP_LINES(_alias, _label) ENTITY(rectangle,black,grip_lines,_label, _alias,FA5 GRIP_LINES)
!define FA5_GRIP_LINES(_alias, _label, _shape) ENTITY(_shape,black,grip_lines,_label, _alias,FA5 GRIP_LINES)
!define FA5_GRIP_LINES(_alias, _label, _shape, _color) ENTITY(_shape,_color,grip_lines,_label, _alias,FA5 GRIP_LINES)
skinparam folderBackgroundColor<<FA5 GRIP_LINES>> White
@enduml